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Roadmap

Here you can see what the game already has and what we are only going to build.

Play

Free / no download / opens inside Telegram

Shipped14

Weekly tournament

Everyone plays the same map with the same hero, places pay diamonds, and the ghost of the week leader runs beside you.

Tournament gifts

The first three places of the week receive Telegram gifts.

Clans

The runs of every member add up into one weekly score, and diamonds for the clan place go to everyone in it.

Rating duels

A one on one run against a live opponent on the same map.

Battle pass

Thirty levels holding skins for every hero, hats and stamps.

Cosmetics shop

A counter where cosmetics are bought with diamonds. The paper bag hat was the first one on the shelf.

Fourteen heroes

From the wanderer to the disinfector, and each one has a starting weapon and an ability of their own.

Run builds

Fifty two items, fourteen kinds of weapon and sixteen technologies a run is built from.

Three floors with bosses

Every floor has its own setting and its own boss, and mini bosses hide in the service rooms.

A living shop floor

Rush hour happens, there is a dumpster, sample kiosks and golden machines, and carts and shelves can be pushed into the crowd.

Challenges

Runs with special rules, and every tier of difficulty has its own reward.

Tutorial

A separate floor that walks you through every activity and explains how it works.

Profile and achievements

Your own stats, stamps and achievements, and you can look at other players profiles too.

Eleven languages

The game speaks the language of the player, from English to Persian.

Queued4

The market

A place where players will be able to sell cosmetic items to each other.

Bigger tournament gifts

The top of the weekly board will get more expensive Telegram gifts.

Gifts in the battle pass

Telegram gifts will appear among the battle pass rewards.

Creator partnership

Make models, skins, visuals and music for the game and take a percentage of every player purchase.

Delivery note

What changed in the game, version by version: new mechanics, balance and fixes.