Characters
There are fourteen heroes. Each has a starting weapon and an ability of their own, and it is the ability that changes a run the most.
PlayFree / no download / opens inside Telegram
- Starting weapon
- Empty Bottle
- Ability
- scavenger / Trash-quality items give ×20 effect.
- Starting weapon
- Scanner
- Ability
- GALYA, CANCEL! / Returns 45% of damage taken to the attacker.
- Starting weapon
- Sound Wave
- Ability
- true fan / A hit has a 2% chance to turn the enemy to your side.
- Starting weapon
- Mop
- Ability
- sanitation day / Scrubs enemy stains off the floor. Each cleaned stain gives +0.5% XP for the rest of the run.
- Starting weapon
- Taser
- Ability
- DISCHARGE / A hit on a full shield discharges it as lightning at everyone around for 200% of max shield as damage.
- Starting weapon
- Cleaver
- Ability
- fresh meat / Enemies already hit by the cleaver take 30% more damage from the next cleaver hits.
- Starting weapon
- Falling Boxes
- Ability
- intact box / 0.25% chance the box survives the fall. Pick it up and take what is inside.
- Starting weapon
- Flyers
- Ability
- pushy deal / Every flyer hit has a 2% chance to briefly immobilize the enemy.
- Starting weapon
- Mad Cat
- Ability
- fetch / Experience the cat runs past flies straight to granny.
- Starting weapon
- Robot Vacuum
- Ability
- upsell / A kill has a 5% chance to pay x4 coins.
- Starting weapon
- Clearance Tag
- Ability
- promo / Damage to an enemy with a price tag stuck on it is multiplied by 15.
- Starting weapon
- Scan Line
- Ability
- write-off / If an enemy is below 4% hp, the scan line kills it instantly.
- Starting weapon
- Tag Remover
- Ability
- is all this for me?! / A picked-up item has a 1% chance to be granted twice. The chance grows with hero level.
- Starting weapon
- Mousetrap
- Ability
- sanitation / A 0.5% chance to wipe out an enemy with a mousetrap on the spot.